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Cape Provider

cape-provider · 5955938 загрузок · LGPL-2.1-or-later

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Provides you with capes! You can choose from various providers or add your own

Описание

Provides you with capes!

You can choose from various providers or add your own.

Improved/Reworked version of the "Capes" mod:

  • Improved and easier cape provider integration
  • Allows ordering providers
  • Support for custom providers
  • More options to fine tune how capes are applied
  • Written only in Java (no Kotlin needed)
  • Various fixes and improvements

Creating a custom cape provider

The mod provides many different ways how a provider can be added.

The following possibilities are sorted by simplicity:

Simple Local Provider

Recommended for:

  • Users that just want a customizable cape
  • Modpacks (using config/cape-provider/simple-custom)

The simplest way to display a cape is by going into the config/cape-provider directory and creating a cape texture file named cape.png.

Additionally there are the following optional files:

  • owners.txt - Determines which player names or UUIDs will get the cape displayed. If this file is not present then all players will display with the cape.
  • name.txt - To override the display name of the provider

You can also add more providers by creating corresponding directories in config/cape-provider/simple-custom.
Example: config/cape-provider/simple-custom/my-super-cool-provider/cape.png

Remote Provider in configuration

Recommended for:

  • Users that want to add a custom remote provider

This demo showcases how to apply the capes inside custom-cape-demo.

  1. Open the config file located in config/cape-provider/config.json
  2. In the remoteCustomProviders section add the following entry:
    {
      "id": "cp1",
      "name": "CustomProvider1",
      // You can replace uuid with $id, $name or $idNoHyphen to customize the cape per Player
      "uriTemplate": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png"
    }
    
    Example for SkinMC
    {
      "id": "skinmc",
      "name": "SkinMC",
      "uriTemplate": "https://skinmc.net/api/v1/skinmcCape/$id"
    }
    ```

</details>
3. Restart the game and activate the provider

For more details have a look at [RemoteCustomProvider](https://github.com/litetex-oss/mcm-cape-provider/tree/dev/src/main/java/net/litetex/capes/provider/custom/remote/RemoteCustomProvider.java) and [RemoteCustomProviderConfig](https://github.com/litetex-oss/mcm-cape-provider/tree/dev/src/main/java/net/litetex/capes/provider/custom/remote/RemoteCustomProviderConfig.java)

NOTE: Texture resolvers can be selected using the `textureResolverId` attribute (see below for details).

#### via Mods

> Recommended for:
> * Mods

If you are a mod developer and want to e.g. display a cape for supporters or contributors of your mod, you can provide it using the mod's resources and/or metadata in ``fabric.mod.json``.
The overall behavior is similar to how [``modmenu``](https://github.com/TerraformersMC/ModMenu?tab=readme-ov-file#fabric-metadata-api) handles this.

##### Local/Simple (Recommended)

This approach requires no network communication and is the recommended way.
It works by reading metadata and resources from the `cape` directory.

Here is an example:
1. Add the following mod metadata:
    ``fabric.mod.json``
    ```json5
    {
      ...
      "custom": {
        "cape": "Contributors"
      }
    }
    ```
2. Create a `cape` directory inside `resources`
3. Add the cape texture in `cape/cape.png`
4. Add the players that should be given the cape in `cape/owners.txt` with their UUIDs or names

<details><summary>Note: There is also a more detailed variant</summary>

``fabric.mod.json``
```json5
{
  "custom": {
    "cape": {
      "name-extra": "Contributors",
      "owners": {
        // You can also used UUIDs
        "names": [
          "Notch"
        ]
      }
    }
  }
}

The mod uses this strategy itself. See the fabric.mod.json or cape directory for details.

Remote

Here's an example implementation that shows how a remote cape provider can be added:

fabric.mod.json

{
  ...
  "custom": {
    "cape": "https://raw.githubusercontent.com/litetex-oss/mcm-cape-provider/refs/heads/dev/custom-cape-demo/uuid.png"
  }
}
Here's a more detailed variant

fabric.mod.json

{
  "custom": {
    "cape": {
      // Gives everyone a christmas cape
      // You can also use variables here, like $uuid. See above for more details
      // You may have to escape the $ with \ or you can alternatively use § instead of $
      // Alternative: "uriTemplate"
      "url": "https://example.org/textures/§uuid.png",
      "changeCapeUrl": "https://...",
      "rateLimitedReqPerSec": 20 // Default is 20
    }
  }
}

Programmatic

You can also create a programmatic cape provider.

Further notes

Maximum size

Images/Textures should not exceed 10MB. Otherwise they might be ignored.

Texture resolvers / Animated textures

The following resolvers are currently built-in:

| Resolver-ID | Animated | Format | Example | Notes | | --- | --- | --- | --- | --- | | default / null | ❌ | PNG | uuid.png | | | sprite | ✔ | Stacked PNG | animated.png | | | gif | ✔ | GIF | animated.gif | Usage not recommended
GIFs require more resources when compared to more modern formats like PNG. |

Please note that animated textures can be frozen or completely disabled in the settings.

Версии (37)

ВерсияMinecraftЗагрузчикиФайл
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