Enchancement
enchancement · 578135 загрузок · LicenseRef-All-Rights-Reserved
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Мод, который полностью меняет ванильную систему зачарования.
Описание
Улучшение
Enchancement — это мод, цель которого полностью переработать систему зачарования ванильного Minecraft, а также некоторые другие смежные механики.
На данный момент Enchancement добавляет в игру 34 уникальных и забавных чар:
Helmet Enchantments:
* Assimilation: Automatically consumes food when you're hungry while out of combat, prioritizing off hand. Food and drinks are consumed faster.
* Perception: Increases visibility in the dark and causes mobs to be seen through walls.
* Veil: Decreases monster detection range and hides your name behind walls.
Chestplate Enchantments:
* Adrenaline: Increases movement speed and reduces damage taken proportional to missing health.
* Amphibious: Increases underwater mining and movement speed. Decreases air consumption underwater and time spent on fire. Immediately extinguishes you and allows usage of Riptide for some time after leaving water.
* Strafe: Pressing [Left Shift] launches you in your movement direction.
* Wardenspine: Harms and blinds attackers and greatly decreases damage taken from behind.
Leggings Enchantments:
* Dash: Pressing [Left Control] in the air launches you forward.
* Gale: Allows you to jump more times in the air. Holding [Space] allows you to briefly glide.
* Slide: Holding [Left Control] while grounded causes you to slide constantly. Pressing [Left Control] in the air causes you to slam toward the ground, knocking back mobs and negating fall damage.
Boots Enchantments:
* Buoy: Causes you to walk on fluids, descending via sneaking. Holding jump while submerged or [Space] while wet propels you upward. Prevents floating. Grants a speed boost for some time after leaving water.
* Bouncy: Negates fall damage. Launches you upward upon landing while not sneaking. Sneaking, moving, or bouncing will charge a super jump that can be released by jumping while holding [Space].
* E-Speed: Sprinting while grounded builds up an E-Meter, increasing your movement speed. Holding [Space] while at full power allows you to float.
* Sticky: Allows sliding down and jumping off walls. Leaves a trail of honey where you walk that slows mobs.
Sword Enchantments:
* Berserk: Increases damage dealt proportional to missing health.
* Frostbite: Freezes attacked mobs. When killed, turns them into ice statues that can be moved or shattered, launching ice shards that freeze other mobs.
Bow Enchantments:
* Chaos: Gives arrows a random negative potion effect, or positive if sneaking.
* Delay: Arrows will pause after shooting, building up damage over time. Can be launched prematurely by punching, and additionally redirected by sneaking.
* Phasing: Causes arrows to have no gravity and phase through blocks and shields, upon which they regain gravity.
Crossbow Enchantments:
* Brimstone: Fires a piercing laser that ignores armor and increases damage with charge and distance. Costs health to fire.
* Scatter: Allows Amethyst Shards to be loaded which explode into a burst of projectiles.
* Torch: Allows rapid firing of Torches that ignite shot mobs. Torches that land on a block will be placed if fired while sneaking. The Crossbow can only load Torches.
Trident Enchantments:
* Leech: Regenerates health when dealing damage. Thrown Tridents will temporarily stick to mobs and deal damage.
* Warp: Teleports you to the location of the Trident if it didn't hit a mob.
Mace Enchantments:
* Meteor: Causes smash attacks to ignite attacked mobs and pull them down. Allows charging to launch you upward, damaging and igniting nearby mobs.
* Thunderstruck: Direct attacks chain to nearby mobs. Allows charging to launch you forward and briefly float. Punching while floating causes you to dash forward and smash into the ground.
Pickaxe Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Extracting: Extracts materials from connected ores while not sneaking, leaving the stone behind.
Axe Enchantments:
* Beheading: Increases damage dealt with headshots. Slain mobs have a chance to drop their head.
* Lumberjack: Connected logs will also be destroyed while not sneaking. Increases effectiveness against Shields.
Shovel Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Scooping: Increases mob drops and damage dealt. Using on a mob will bury it if the ground below is soft enough.
Hoe Enchantments:
* Apex: Increases damage dealt. Attacking from a distance always results in a critical hit.
Fishing Rod Enchantments:
* Disarm: Steals or disables a latched mob's held item.
* Grapple: Allows the Fishing Bobber to latch onto blocks. Launches you toward that block upon release. Reels in mobs with more strength.
Все, что добавляет Enchancement, можно настроить:
Запрещенные чары:
- Удаляет из игры большинство ванильных чар. Enchancement пытается сделать выбор чар более увлекательным и увлекательным, заменяя многие чары, изменяющие характеристики, чарами, которые предоставляют игроку уникальные способности.
Капитальный ремонт зачарования
- Заменяет интерфейс стола зачарования на новую версию, в которой удален ГСЧ, участвующий в зачаровании; вы можете просто выбрать чары, которые хотите иметь.
- Столы зачарования требуют точеных книжных полок с зачарованными книгами, чтобы получить доступ к их чарам.
- Зачарование предметов требует дополнительных материальных затрат, связанных с зачаровываемым предметом (например, стоимость материала для алмазного оборудования равна алмазам).
- Книжные полки уменьшают количество опыта, лазурита и материальные затраты на зачарование.
- Жители деревни продают только незачарованные предметы.
- Различные типы зачарованных книг гораздо чаще появляются в определенных структурах.
- Чары для шлемов – Крепости Пустоты
- Чары нагрудника – Судебные палаты
- Чары для поножей — Древние города
- Чары для обуви — Пирамиды в пустыне
- Чары меча — Подземелья
Spear Enchantments - Strongholds
- Bow Enchantments - Jungle Pyramids
- Crossbow Enchantments - Pillager Outposts
- Trident Enchantments - Ocean Ruins
- Mace Enchantments - Trial Chambers (Ominous Vault)
- Mining Tool Enchantments - Ruined Portals
- Pickaxe Enchantments - Mineshafts
- Axe Enchantments - Bastions
- Shovel Enchantments - Buried Treasure Chests
- Hoe Enchantments - Village Houses
- Fishing Rod Enchantments - Shipwrecks
Enchanted Book Grinding
- Enchantments can be transferred off of enchanted items and on to books using a grindstone.
- Enchanted Books cannot be applied to tools in an anvil.
Levelless Enchantments
- Removes levels from enchantments; the maximum level for all enchantments is 1.
- Enchantments act as if they were their original maximum level.
- Enchantments on gear made from materials easier to obtain (such as Stone, Iron, and Leather) are weaker.
- Removes levels from enchantments; the maximum level for all enchantments is 1.
Enchantment Limit
- Forces items to only allow one enchantment.
- All enchantments are equally weighted and selectable during generation.
Disable Durability
- Items no longer have durability.
Items in the
enchancement:breakabletag will always have durability regardless of config setting.- Items in the
enchancement:unbreakabletag will never have durability regardless of config setting. - Anvils will not break when used, and will respect the above tags.
- Items in the
Enhance Mobs
- Mobs will spawn with random enchantments.
- Mobs will use active enchantment abilities.
Rebalance Consumables
- Arrows shot by players will drop on the ground after hitting an entity.
- Ender Pearls deal no damage upon use.
- (Enchanted) Golden Apples can only be consumed when hungry.
Rebalance Effects
- Instant Health, Instant Damage, Strength, and Weakness are less potent.
- Turtle master gives 1 less level of Resistance.
- Wither Skulls apply Wither for less time.
Rebalance Enchantments
- Fire caused by enchantments does not affect movement.
- Fire caused by enchantments hits through Fire Resistance at a slower rate.
- Fire caused by enchantments is slightly redder to indicate the above effects.
- Renames Fire Aspect to Molten.
- Molten applies for less time.
- Blocks mined by items with Molten are smelted.
- Items with Molten are usable as Flint and Steel while sneaking.
Mining tools can have Molten.
- Maces cannot have Molten.
- Lunge doesn't require hunger to use.
- Channeling ignites entities with melee attacks.
- Channeling can be activated without thunder.
- Channeling chains lightning to nearby entities.
- Lightning spawned from Channeling will not destroy items or cause fire.
- Riptide is weaker.
- Mace enchantments can be applied with less fall distance.
- Wind Burst allows charging to launch you backward and push mobs away.
- Luck of the Sea also reduces fishing time.
Rebalance Equipment
- Enchanted armor has additional damage reduction.
- Iron armor has slightly more armor, and gains armor toughness.
- Golden armor has slightly less armor.
- Elytra are temporarily disabled when attacked.
- Animal armor can be enchanted with chestplate enchantments.
- Saddles can be enchanted with boots enchantments.
- Shields can only take a limited amount of damage before being disabled, and recharges when not in use.
- Axes do not directly break Shields and instead do more damage to them.
- Sword sweeping damage is increased to be proportional to the primary damage dealt.
Spears have damage falloff with higher velocities.
- Bows, Tridents, and Maces play a ready sound when they are fully charged.
- Bows, Tridents, and Maces slow you down less when charging and do not prevent sprinting.
- Crossbows pull unique ammunition from your inventory instead of only from your off-hand.
- Tridents thrown by players never despawn.
- Tridents return to the slot they were thrown from.
- Tridents with Loyalty linger in the world if the owner is dead instead of dropping on the ground.
- Tridents with Loyalty that are thrown into the void will automatically return to their owner.
- Tridents and Maces have a charge time of 1 second (excluding those with Riptide) and can be interrupted.
- Maces have slightly faster attack speed.
- Maces have damage falloff with higher fall distance.
- Golden tools have the mining speed of Diamond tools, Diamond tools have the mining speed of Netherite tools, and Netherite tools have the mining speed of Golden tools.
- Hoes have slower attack speed but more attack damage and attack reach.
- Fishing Bobbers are thrown more accurately.
- Fishing Bobbers pull the root vehicle of the hooked entity.
Enchanted Books stack to 16, and display the names of their enchantments in Bundles.
Rebalance Projectiles
- Projectiles ignore invulnerability frames and deal less damage per hit that would have been blocked.
- Projectiles negate velocity on hit.
- Projectiles take target velocity into account to artificially increase their hitbox, making fast moving entities easier to hit.
- Projectiles shot by players have higher velocity (damage is scaled properly to be normal).
Toggleable Passives
- Enchanted chestplates increase air mobility.
- Enchanted Tridents have Loyalty built in.
- Enchanted mining tools have Efficiency built in.
Coyote Bite
- Entities can be attacked for a few ticks after they leave your crosshair.
Weapon Effect Cooldown Requirement
- Axes require your weapon cooldown to be near full to disable Shields.
- Enchantments such as Molten or Frostbite require your weapon cooldown to be near full to activate.
Fix Vanilla Bugs
- Fixes attribute swapping.
- Fixes Riptide being slower with Water Movement Efficiency enchantments (such as Amphibious and Depth Strider).
- Fixes Riptide rendering with a rotation while swimming.
Fixes Maces not resetting fall distance on the client.
Enchantment Descriptions
- Enchantments display what they do under their name.
- Enchanted Books display what items they can be applied to.
Colored Enchantment Names
- Enchantments are colored green, similar to how Curses are colored red.
Chiseled Bookshelf Peeking
- Chiseled Bookshelves display the item in the slot you're looking at.
Версии (60)
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