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Enchancement

enchancement · 578135 загрузок · LicenseRef-All-Rights-Reserved

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Мод, который полностью меняет ванильную систему зачарования.

Описание

Улучшение

Enchancement — это мод, цель которого полностью переработать систему зачарования ванильного Minecraft, а также некоторые другие смежные механики.

На данный момент Enchancement добавляет в игру 34 уникальных и забавных чар:

Helmet Enchantments:
* Assimilation: Automatically consumes food when you're hungry while out of combat, prioritizing off hand. Food and drinks are consumed faster.
* Perception: Increases visibility in the dark and causes mobs to be seen through walls.
* Veil: Decreases monster detection range and hides your name behind walls.

Chestplate Enchantments:
* Adrenaline: Increases movement speed and reduces damage taken proportional to missing health.
* Amphibious: Increases underwater mining and movement speed. Decreases air consumption underwater and time spent on fire. Immediately extinguishes you and allows usage of Riptide for some time after leaving water.
* Strafe: Pressing [Left Shift] launches you in your movement direction.
* Wardenspine: Harms and blinds attackers and greatly decreases damage taken from behind.

Leggings Enchantments:
* Dash: Pressing [Left Control] in the air launches you forward.
* Gale: Allows you to jump more times in the air. Holding [Space] allows you to briefly glide.
* Slide: Holding [Left Control] while grounded causes you to slide constantly. Pressing [Left Control] in the air causes you to slam toward the ground, knocking back mobs and negating fall damage.

Boots Enchantments:
* Buoy: Causes you to walk on fluids, descending via sneaking. Holding jump while submerged or [Space] while wet propels you upward. Prevents floating. Grants a speed boost for some time after leaving water.
* Bouncy: Negates fall damage. Launches you upward upon landing while not sneaking. Sneaking, moving, or bouncing will charge a super jump that can be released by jumping while holding [Space].
* E-Speed: Sprinting while grounded builds up an E-Meter, increasing your movement speed. Holding [Space] while at full power allows you to float.
* Sticky: Allows sliding down and jumping off walls. Leaves a trail of honey where you walk that slows mobs.

Sword Enchantments:
* Berserk: Increases damage dealt proportional to missing health.
* Frostbite: Freezes attacked mobs. When killed, turns them into ice statues that can be moved or shattered, launching ice shards that freeze other mobs.

Bow Enchantments:
* Chaos: Gives arrows a random negative potion effect, or positive if sneaking.
* Delay: Arrows will pause after shooting, building up damage over time. Can be launched prematurely by punching, and additionally redirected by sneaking.
* Phasing: Causes arrows to have no gravity and phase through blocks and shields, upon which they regain gravity.

Crossbow Enchantments:
* Brimstone: Fires a piercing laser that ignores armor and increases damage with charge and distance. Costs health to fire.
* Scatter: Allows Amethyst Shards to be loaded which explode into a burst of projectiles.
* Torch: Allows rapid firing of Torches that ignite shot mobs. Torches that land on a block will be placed if fired while sneaking. The Crossbow can only load Torches.

Trident Enchantments:
* Leech: Regenerates health when dealing damage. Thrown Tridents will temporarily stick to mobs and deal damage.
* Warp: Teleports you to the location of the Trident if it didn't hit a mob.

Mace Enchantments:
* Meteor: Causes smash attacks to ignite attacked mobs and pull them down. Allows charging to launch you upward, damaging and igniting nearby mobs.
* Thunderstruck: Direct attacks chain to nearby mobs. Allows charging to launch you forward and briefly float. Punching while floating causes you to dash forward and smash into the ground.

Pickaxe Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Extracting: Extracts materials from connected ores while not sneaking, leaving the stone behind.

Axe Enchantments:
* Beheading: Increases damage dealt with headshots. Slain mobs have a chance to drop their head.
* Lumberjack: Connected logs will also be destroyed while not sneaking. Increases effectiveness against Shields.

Shovel Enchantments:
* Burrowing: Mines blocks in a wide area while not sneaking. Increases damage dealt proportional to the attacked mob's armor.
* Scooping: Increases mob drops and damage dealt. Using on a mob will bury it if the ground below is soft enough.

Hoe Enchantments:
* Apex: Increases damage dealt. Attacking from a distance always results in a critical hit.

Fishing Rod Enchantments:
* Disarm: Steals or disables a latched mob's held item.
* Grapple: Allows the Fishing Bobber to latch onto blocks. Launches you toward that block upon release. Reels in mobs with more strength.

Все, что добавляет Enchancement, можно настроить:

  • Запрещенные чары:

    • Удаляет из игры большинство ванильных чар. Enchancement пытается сделать выбор чар более увлекательным и увлекательным, заменяя многие чары, изменяющие характеристики, чарами, которые предоставляют игроку уникальные способности.
  • Капитальный ремонт зачарования

    • Заменяет интерфейс стола зачарования на новую версию, в которой удален ГСЧ, участвующий в зачаровании; вы можете просто выбрать чары, которые хотите иметь.
    • Столы зачарования требуют точеных книжных полок с зачарованными книгами, чтобы получить доступ к их чарам.
    • Зачарование предметов требует дополнительных материальных затрат, связанных с зачаровываемым предметом (например, стоимость материала для алмазного оборудования равна алмазам).
    • Книжные полки уменьшают количество опыта, лазурита и материальные затраты на зачарование.
    • Жители деревни продают только незачарованные предметы.
    • Различные типы зачарованных книг гораздо чаще появляются в определенных структурах.
      • Чары для шлемов – Крепости Пустоты
      • Чары нагрудника – Судебные палаты
      • Чары для поножей — Древние города
      • Чары для обуви — Пирамиды в пустыне
      • Чары меча — Подземелья
  • Spear Enchantments - Strongholds

    • Bow Enchantments - Jungle Pyramids
    • Crossbow Enchantments - Pillager Outposts
    • Trident Enchantments - Ocean Ruins
    • Mace Enchantments - Trial Chambers (Ominous Vault)
    • Mining Tool Enchantments - Ruined Portals
    • Pickaxe Enchantments - Mineshafts
    • Axe Enchantments - Bastions
    • Shovel Enchantments - Buried Treasure Chests
    • Hoe Enchantments - Village Houses
    • Fishing Rod Enchantments - Shipwrecks
  • Enchanted Book Grinding

    • Enchantments can be transferred off of enchanted items and on to books using a grindstone.
    • Enchanted Books cannot be applied to tools in an anvil.
  • Levelless Enchantments

    • Removes levels from enchantments; the maximum level for all enchantments is 1.
      • Enchantments act as if they were their original maximum level.
      • Enchantments on gear made from materials easier to obtain (such as Stone, Iron, and Leather) are weaker.
  • Enchantment Limit

    • Forces items to only allow one enchantment.
    • All enchantments are equally weighted and selectable during generation.
  • Disable Durability

    • Items no longer have durability.
  • Items in the enchancement:breakable tag will always have durability regardless of config setting.

    • Items in the enchancement:unbreakable tag will never have durability regardless of config setting.
    • Anvils will not break when used, and will respect the above tags.
  • Enhance Mobs

    • Mobs will spawn with random enchantments.
    • Mobs will use active enchantment abilities.
  • Rebalance Consumables

    • Arrows shot by players will drop on the ground after hitting an entity.
    • Ender Pearls deal no damage upon use.
    • (Enchanted) Golden Apples can only be consumed when hungry.
  • Rebalance Effects

    • Instant Health, Instant Damage, Strength, and Weakness are less potent.
    • Turtle master gives 1 less level of Resistance.
    • Wither Skulls apply Wither for less time.
  • Rebalance Enchantments

    • Fire caused by enchantments does not affect movement.
    • Fire caused by enchantments hits through Fire Resistance at a slower rate.
    • Fire caused by enchantments is slightly redder to indicate the above effects.
    • Renames Fire Aspect to Molten.
    • Molten applies for less time.
    • Blocks mined by items with Molten are smelted.
    • Items with Molten are usable as Flint and Steel while sneaking.
  • Mining tools can have Molten.

    • Maces cannot have Molten.
    • Lunge doesn't require hunger to use.
    • Channeling ignites entities with melee attacks.
    • Channeling can be activated without thunder.
    • Channeling chains lightning to nearby entities.
    • Lightning spawned from Channeling will not destroy items or cause fire.
    • Riptide is weaker.
    • Mace enchantments can be applied with less fall distance.
    • Wind Burst allows charging to launch you backward and push mobs away.
    • Luck of the Sea also reduces fishing time.
  • Rebalance Equipment

    • Enchanted armor has additional damage reduction.
    • Iron armor has slightly more armor, and gains armor toughness.
    • Golden armor has slightly less armor.
    • Elytra are temporarily disabled when attacked.
    • Animal armor can be enchanted with chestplate enchantments.
    • Saddles can be enchanted with boots enchantments.
    • Shields can only take a limited amount of damage before being disabled, and recharges when not in use.
    • Axes do not directly break Shields and instead do more damage to them.
    • Sword sweeping damage is increased to be proportional to the primary damage dealt.
  • Spears have damage falloff with higher velocities.

    • Bows, Tridents, and Maces play a ready sound when they are fully charged.
    • Bows, Tridents, and Maces slow you down less when charging and do not prevent sprinting.
    • Crossbows pull unique ammunition from your inventory instead of only from your off-hand.
    • Tridents thrown by players never despawn.
    • Tridents return to the slot they were thrown from.
    • Tridents with Loyalty linger in the world if the owner is dead instead of dropping on the ground.
    • Tridents with Loyalty that are thrown into the void will automatically return to their owner.
    • Tridents and Maces have a charge time of 1 second (excluding those with Riptide) and can be interrupted.
    • Maces have slightly faster attack speed.
    • Maces have damage falloff with higher fall distance.
    • Golden tools have the mining speed of Diamond tools, Diamond tools have the mining speed of Netherite tools, and Netherite tools have the mining speed of Golden tools.
    • Hoes have slower attack speed but more attack damage and attack reach.
    • Fishing Bobbers are thrown more accurately.
    • Fishing Bobbers pull the root vehicle of the hooked entity.
  • Enchanted Books stack to 16, and display the names of their enchantments in Bundles.

  • Rebalance Projectiles

    • Projectiles ignore invulnerability frames and deal less damage per hit that would have been blocked.
    • Projectiles negate velocity on hit.
    • Projectiles take target velocity into account to artificially increase their hitbox, making fast moving entities easier to hit.
    • Projectiles shot by players have higher velocity (damage is scaled properly to be normal).
  • Toggleable Passives

    • Enchanted chestplates increase air mobility.
    • Enchanted Tridents have Loyalty built in.
    • Enchanted mining tools have Efficiency built in.
  • Coyote Bite

    • Entities can be attacked for a few ticks after they leave your crosshair.
  • Weapon Effect Cooldown Requirement

    • Axes require your weapon cooldown to be near full to disable Shields.
    • Enchantments such as Molten or Frostbite require your weapon cooldown to be near full to activate.
  • Fix Vanilla Bugs

    • Fixes attribute swapping.
    • Fixes Riptide being slower with Water Movement Efficiency enchantments (such as Amphibious and Depth Strider).
    • Fixes Riptide rendering with a rotation while swimming.
  • Fixes Maces not resetting fall distance on the client.

  • Enchantment Descriptions

    • Enchantments display what they do under their name.
    • Enchanted Books display what items they can be applied to.
  • Colored Enchantment Names

    • Enchantments are colored green, similar to how Curses are colored red.
  • Chiseled Bookshelf Peeking

    • Chiseled Bookshelves display the item in the slot you're looking at.

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